Saturday, February 22, 2014
Tuesday, June 18, 2013
Sunday, March 24, 2013
Saturday, February 18, 2012
Forza Motorsport 4
Working as a 3D Vehicle Artist with Turn 10 Studios, my main responsibility was visual accuracy, through polish and finalization of the car assets. This included additive-modeling, texturing, in-game shader tuning and bug fixing. I was responsible for the visual accuracy of the car assets through polish and fixes. I worked closely with the car team to maintain quick and accurate turn around on the 3D Vehicles.
Audi RS5 - I was responsible for modeling and animating the active aero from photo reference. I also modeled the tail lights and side skirts, keeping complete accuracy in mind. In total, 6 LODs with 2 damaged versions were created. Afterwards, I finished in-game polish and bug fixing, which included redoing UVs and materials in order to work with the in-game livery.
For the interior, I had to remodel the door handles and part of the seats. Also, I had to create textures for the gauges and RS5 badges in Photoshop:
Hyundai RMR - The livery needed to be redone on the RMR to match our photo reference. I was responsible for creating the grey design and reworking smaller parts of the livery all around the car, in addition to creating a couple logos. Everything was done using Photoshop. Also, I did some polish and bug-fixing on the RMR, including reworking the UV's and damage textures:

Spyker C8 LM85 - The Spyker is one of the limited number of Autovista cars. They have an incredibly high level of detail and close in on 1 million tris. I was in charge of finalizing the accuracy of the C8 LM85 through managing textures, materials and shader changes using the Xbox 360 dev-kit. Working on the wheels, exterior and interior, it required close management of materials to ensure every object on the vehicle accurately represents the real-world car. In addition to accurate materials, I was responsible for corrective modeling, fixing AO maps and normal maps in order for the trademark aspects of the car to really shine through:
Tuesday, December 14, 2010
3D Modeling & Texturing Environment Reel
Modeling & Texturing Reel 2010 from Jonathan George on Vimeo.
This is my Modeling & Texturing Reel I created during my time at Vancouver Film School. It was a 6 month project. I spent the first 3 months modeling and lighting the scene. Then the final 3 months were spent unwrapping, texturing, and rendering. Everything except the Ship Design (Danny Gardner) was my design and creation. Thank you and I hope you enjoy it!






Wednesday, October 20, 2010
Amerra, Inc: 3D Artist Internship
Professional Work - Amerra, Inc. Internship from Jonathan George on Vimeo.
I recently finished my internship with Amerra, Inc. I worked within a team to create a realistic 3D Model from images of the upcoming Panasonic CardioHealth Station. My responsibilities were to model a few of the accessories, then texture the entire thing within Maya. I then took the model and set up realistic lighting in 3D Studio Max. After that, I continued using 3D Studio Max to animate numerous cameras to craft a dynamic movement to help show off the new product.
Wednesday, September 29, 2010
Monday, September 6, 2010
Quick Photoshop Painting
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