Thursday, January 23, 2020

Mineshaft environment project and Substance Designer materials (WIP)

(Updated) Environment Project WIP --

These are current WIP screenshots for my personal Mineshaft Environment project

Still need to complete these items:
Finish trees
Foliage color matching
Background landscape
Vertex painting moss and dirt

Currently working on materials for a new project. Working on a muddy material with multiple rock sizes. 

Added a new worn Wood material and a new Rock next





Sign with part of vegetation


Older, worn wood material



Moss material for rocks and wood



Mud with rocks for adding dirt to materials in UE4


Asphalt material with pebbles



Asphalt material using Substance Alchemist

Sunday, December 1, 2019

New Mineshaft Environment project - Track

Here are a few assets I've been working on for an abandoned mineshaft environment using Unreal. I should have game-engine renders soon with foliage and trees. It's next!




Updated work on garage props for a garage environment project

Artstation post

Past and new props completed for new garage environment project.
Modeled in 3DS Max and Modo
Materials in Painter and Alchemist
Renders in










Monday, June 17, 2019

More new assets in Substance Painter

3DS Max
Substance Painter

These assets were first modeled in high and low poly. Then had maps baked using Substance Painter. Also textured the objects in Painter before taking them to Marmoset.





















Recent Assets rendered in Marmoset

3DS Max
Substance Painter
Marmoset Toolbag




Forza Horizon 4: LEGO

Forza Horizon 4 LEGO Speed Champions E3


Wednesday, November 28, 2018

Quick assets using Substance Painter

Using Marmoset to render out part of asset collection after texturing in Substance Painter



Wednesday, April 11, 2018

FM7 DLC SEMA Raptor


I had the privilege of modeling/texturing the front bumper and side skirts for the new FM7 SEMA Raptor --




Sunday, August 14, 2016

Being a huge NASCAR fan, it's been a dream of mine to work on a NASCAR title since the mid 90's pc racing games. 

I was beyond excited for the opportunity to be the Team Lead on the NASCAR Expansion. Managing a team of talented 3D Artists, we completed work on 28 cars/liveries for use in the game. 

I started working on the pack before the team was assembled. I was responsible for taking older assets and bringing them up with current NASCAR technology and aesthetics. For the 3 manufacturers, I modeled/animated much of the trunks/hoods/aero flaps. On top of that, I created the base livery used on all the Toyota cars.  


Thursday, October 23, 2014

Jetbike Concept

A little modeling/lighting/rendering exercise based on concept work. Just modeling and base materials applied. Hope to come back and finish, but unfortunately moved on to environment pieces with higher priority.